Other Activity on Your Turn

Your turn can include a variety of flourishes that require neither your action nor your move.

Communication: You can communicate however you are able, through brief utterances and gestures, as you take your turn. At the GM's discretion, you can communicate even when it isn't your turn.

Free Interactions: You can interact with a number of objects for free as you take your turn. For instance, you could stow a crossbow, draw a sword, and kick open a door as you move up to a foe and attack.

The GM might require you to use your action when you interact with more than a handful of objects, or when you interact with the same object more than once. You might also need to use your action for an activity that needs special care or that presents an unusual obstacle (such as turning a crank to lower a drawbridge). Some special objects always require an action to use, as stated in their descriptions.

Free Interaction Examples: Open or close a door, withdraw a potion from your backpack, drop an axe on the floor, pick up a dropped axe, remove a ring from your finger, plant a banner in the ground, fish a few coins from your belt pouch, take a sip of ale from a flagon, throw a lever or a switch, grab a book from a shelf you can reach, don a mask, pull the hood of your cloak up and over your head, put your ear to a door, kick a small stone, turn a key in a lock, tap the floor with a pole, proffer a dagger to your ally, take a dagger that your ally is proffering to you, scoop up a fistful of sand, draw or sheathe a weapon.

At the GM's discretion, you can carry out an effortless activity (such as dropping an axe on the floor) even when it isn't your turn.