*You are asleep, comatose, or knocked out cold.


  • You are incapacitated, you can't move or speak, and you are unaware of your surroundings.

  • You drop whatever you are holding and fall prone.

  • Fighting tests against you have advantage.

Even though an unconscious creature is "unaware," the GM can rule that a sufficiently loud noise or sudden jolt can end nonmagical sleep.