Using Conditions

Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a feat, a monster's attack, or other effect. Most conditions are undesirable, but some (like invisible) are helpful. The definitions in this chapter specify the effects of each condition.

Duration: A condition lasts until it is countered, or for a duration specified by the effect that imposed the condition.

No Stacking: If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse.

It is a mistake to make generalizations based on the text of a condition. For instance, while the paralyzed condition is a convenient shorthand for the binding forces of the Hold Foe spell, there are many different forms of paralysis, none of which are accurately represented with the paralyzed condition. This is especially important to keep in mind when using the rules to describe a character with disabilities: the use of punitive conditions to model a long-term disability will succeed only in propagating hurtful stereotypes.