Feat Index

The feats in Dragonslayers RPG are divided into six groups, organized by theme: Combat (Melee), Combat (Ranged), Combat (Support), Combat (Miscellaneous), Metamagic, and Utility. These groups have no rules of their own, but they can serve as a guide to help you choose your feats. Some feats fall under more than one group.

Buying Feats: You buy a feat by reducing your spirit point maximum. Each feat has a number of spirit points listed next to its name, which indicates how many spirit points must be surrendered to pay for it. You can buy as many feats as you can afford, but you can't buy the same feat more than once. The general rules governing feats are in Feat Basics.

Don't buy more feats than you can use! In the average battle, you can expect to take only 4 or 5 actions. Furthermore, it is a good idea to reserve a few spirit points as insurance against enemy explosions.

Prerequisites: Some feats can be purchased only by a creature that meets certain prerequisites. If you somehow fail to meet the prerequisites of a feat that you have, you lose the feat, and any adjustments the feat made to your hero are reversed.

Why so many combat feats? Frankly, players keep asking for them. Combat time is the most mechanically involved mode of play, meaning that the combat rules have more nooks and crannies to explore.

Custom Feats: If you have the time, you can work with the GM to invent a new feat. One easy way to do this is to replace a technique from one feat with a different technique from another feat. For example, to create a dueling-focused version of Dual Weapon Attack (2 SP), you might swap "Whirlwind" for "Bleed" from Stab Attack (2 SP) (customizing the Bleed power to represent a deadly main-gauche jab, perhaps).

When creating a feat from scratch, you should use the existing feats as models to guide your design. Consider looking at abilities in other roleplaying games for inspiration.

Not all feat effects are equivalent. The GM should exercise discretion to ensure that your custom feat isn't greater than the sum of its parts.