Mind Games (2 SP)

Prerequisite: Your Will must be Excellent (D8) or better.

Perform (Action): You gesture or speak to use one of the following techniques on a creature that is within 12 squares of you and that can see or hear you, respectively:

  • Feint: You make a melee or ranged attack against the target. No circumstance can impose disadvantage on the Fighting test.

  • Scare: You menace the target. Make a Will test opposed by the target's Will test. If you succeed, the target is frightened of you for 1 minute or until it ends its turn more than 12 squares away from you.

  • Taunt: You goad the target. The target has disadvantage on all Fighting tests against creatures other than you until the end of your next turn. Taunt has no effect on a creature that can't be charmed.

    When you goad the target, you can make a melee or ranged attack against it as a part of the same action.

You can perform Mind Games twice. You regain expended performances when you finish a short or long rest. Alternatively, you can spend 1 spirit point to perform the feat again.