Stab Attack (2 SP)

Perform (Action): You use one of the following techniques:

  • Bleed: You wield a greatsword, lance, pike, spear, sword, or trident to make a melee attack against a creature. If you succeed, the target suffers the attack's usual effects, and -- if the target isn't a Construct or Undead (see Creature Types), and it lost hit points from the attack -- it sustains a wound which bleeds for 1 minute. At the end of each of its turns, the bleeding target takes D4 damage.

    A creature can use its action to stanch the wound on itself or another creature within its reach, which stops the bleeding.

  • Prod: You wield a greatsword, lance, pike, spear, sword, or trident to make a melee attack against a creature. If you succeed, the target suffers the attack's usual effects, and -- if the target can move, and its movement speed is greater than 0 -- you can move the target up to 2 squares in a horizontal direction of your choice.

  • Skewer: You wield a greatsword, lance, pike, spear, sword, or trident to make a melee attack against an adjacent target. If you succeed, the target suffers the attack's usual effects, and -- if the target is a creature you can see -- you can pierce a different creature you can see, that is adjacent to the initial target and within reach of your weapon. The second target takes mundane damage equal to half your result (round down).

    If you move at least 2 squares in a straight line immediately before using Skewer, or if you are mounted and your mount moves at least 2 squares in a straight line immediately before you use Skewer, you have advantage on the Fighting test.

You can perform Stab Attack twice. You regain expended performances when you finish a short or long rest. Alternatively, you can spend 1 spirit point to perform the feat again.