Alter Time

Prerequisite: Your Intellect must be Excellent (D8) or better.

Cast (Action): You use one of the following powers:

  • Loop (Concentration, Up to 1 Turn): You prepare to reverse the flow of time on your turn (this power can't be readied). Before the casting turn ends, you can take another action of your choice.

    If your concentration ends before the casting turn ends, time flows backward to the moment before you cast this spell. Every event that transpired after that moment is undone, but your memory of those events is retained (and your use of Loop remains expended).

    Once you have used Loop, you must finish a long rest before you can use it again. Alternatively, you can spend 1 spirit point to use the power again.

  • Skip (Instantaneous): You make a Hard (4+) Intellect test to compute or intuit a viable spacetime trajectory. If you succeed, you teleport to a point in the future of your choice, no sooner than 1 minute from now and no later than 1 year from now. You reappear at the chosen point in time in your previous space (or in the closest unoccupied space, if your previous space is now occupied).

    Once you have reappeared, you must wait for a length of time equal to the time you skipped before you can use Skip again.

  • Wrinkle (Special): You invent a simple chronokinetic effect and use it on a target you can see within 12 squares of you (blur the motion of your hands, briefly age or deage a creature, and so on). The GM determines the limitations of the effect, including its duration (instantaneous, persistent, or concentration).