Cast (Action): You use one of the following powers:

  • Behold (Concentration, Up to 8 Hours): For the duration, you can see a faint aura around any visible object or creature that bears magic -- or that knows at least one spell -- and you can see the true form of any visible object or creature that has been disguised by magic.

  • Dispel (Instantaneous): You choose a target within 12 squares of you. Each noninstantaneous spell on the target ends (see Spell Durations). A creature that is concentrating on a spell can prevent you from ending it by succeeding on a Hard (4+) Will test.*

    You can spend 1 spirit point to heighten *the spell when you cast it, imposing disadvantage on this test.

  • Ward (Persistent, Up to 1 Minute): You touch a creature, or an object that isn't worn or carried by another creature, and you shelter it from mortal magic. The sheltered target has advantage on tests against spells and resistance against the damage of spells (see Resistance and Vulnerability).