Clairvoyance

Recommendation: Your spirit point maximum should be 2 or greater.

Cast (Action): You use one of the following powers:

  • Farsight (Concentration, Up to 10 Minutes): You project your senses through space. Choose a 6-square cube centered on a point within 12 squares of you. While the spell lasts, you are blinded and deafened with regard to your own surroundings, but you gain faint sensory impressions of the chosen area. These impressions reveal the general layout of the area, including the sizes and locations -- but not the identities -- of any creatures and prominent objects within it.

    For the duration of the spell, each creature in the area strongly feels as though it is being watched (and may suspect the use of this power).

  • Memories (Concentration, Up to 10 Minutes): You touch a creature, or an object that isn't worn or carried by another creature, and you project your senses through time. While the spell lasts, you are blinded and deafened with regard to your own surroundings, but you gain faint sensory impressions of significant events in the target's past or possible future. The spell ends on a target that leaves your reach. If you receive a traumatic impression, the spell ends and you must finish a long rest before you can use Memories again.

  • Sortilege (Instantaneous): The GM rolls any die. If the result is even, you regain 2 lost spirit points. If the result is odd, you regain nothing and you can't use Sortilege again until you finish a long rest.