Druidcraft

Cast (Action): You use one of the following powers:

  • Awakening (Persistent, Up to 8 Hours): You touch a Beast or a plant and bestow it with intelligence. The awakened target doesn't gain the ability to read or speak, but it can communicate using gestures, and it understands one language of your choice that you know.

    If the awakened target is a plant, it can see and hear its surroundings (despite lacking the necessary organs) and it can move its branches, tendrils, and stalks, but the spell doesn't enable the plant to uproot itself and move about. In addition, it retroactively gains awareness of events in its surroundings within the past day. The plant is a Fey creature (see Creature Types), and each one of its skills is Fair (D4).

    The awakened target is friendly to you (albeit mildly uncomfortable) and amenable to returning to its natural state. You can expect it to inform you of recent goings-on in its environment, but more practical assistance requires fair compensation.

  • Green Thumb (Special): You invent a simple phytokinetic effect and use it on a target you can see within 12 squares of you (cause weeds to form a patch of difficult terrain, cause a piece of fruit to yield more sustenance than usual, and so on). The GM determines the limitations of the effect, including its duration (instantaneous, persistent, or concentration).

  • Overgrowth (Instantaneous): You summon twisting vines, which sprout from all nonmetallic earthen surfaces in an adjacent 6-square cube. The vines count as difficult terrain, and they last until destroyed (see below). Each 1-square section of vines has 1 hit point and immunity to poison and psychic damage.

    When you use Overgrowth, each nonformless creature in the area that is on an affected surface must succeed on a Hard (4+) Strength test,* or its movement speed drops to 0 (and can't change) until it is freed. An incapacitated creature fails automatically. A creature can use its action to repeat the test, freeing itself or another creature within its reach on a success. Destroying all the vines in its space also frees it.

    You can spend 1 spirit point to heighten *the spell when you cast it, imposing disadvantage on this test.