Fairy Magic

Recommendation: Your spirit point maximum should be 2 or greater.

Cast (Action) (Persistent, Up to 8 Hours): You touch a Tiny* nonmagical object that isn't worn or carried by another creature, and you choose one of the following effects:

  • Conceal: The target becomes invisible.

  • Decorate: You make a color, mark, or symbol appear on the target. At your option, the decoration faintly glows or shimmers.

  • Jingle: The target emanates a sound of your choice no louder than a scream. The sound continues unabated until the spell ends, or you can make discrete sounds at different times before the spell ends.

  • Load/Lighten: You increase or decrease the target's bulk (see Bulk and Encumbrance) by a factor of 10.

  • Quicken (Tool): When a creature engages in a task that relies on the target, the task can be finished in half the usual amount of time (unless the spell ends before the task is finished, or the usual amount of time is 1 minute or less).

  • Sharpen: The target counts as a basic weapon, a great weapon, or a piece of ammunition. The GM decides which, based on the target's shape and size.

The spell ends for a target that takes damage.

You can spend up to 2 spirit points to heighten *the spell when you cast it. If you spend 1 spirit point, the target can be Medium or smaller. If you spend 2 spirit points, the target can be Huge or smaller.