Inflict Disease

Cast (Action): You use one of the following powers:

  • Contagion (Concentration, Up to 1 Minute): You spit on a creature you can see within 2 squares of you. The target must succeed on a Hard (4+) Strength test* or be poisoned for the duration. The target succeeds automatically if it is immune to disease.

    If you concentrate on the spell for 1 minute, the target contracts a magical disease when the spell ends. You decide the disease's observable characteristics (coughing fits, painful buboes, and so on). At the end of each day, the afflicted target must succeed on a Hard (4+) Strength test* or suffer D4 levels of exhaustion. The disease is cured if the target succeeds on this test three times.

    When another creature touches the afflicted target's body or fluids for the first time, that creature also contracts the disease, unless it succeeds on a Hard (4+) Strength test.* Until the end of its first day with the disease, the new creature is asymptomatic but still infectious. Nonliving tissue remains infectious for three days.

    You can spend 1 spirit point to heighten *the spell when you cast it, imposing disadvantage on these tests.

  • Pathogen (Instantaneous): You excrete a dose of purulent poison into an empty vial you are holding. This poison is identical to basic poison (see Useful Items in Combat), except it has no effect on a creature that is immune to disease, and it automatically dries up when you use Pathogen again.

  • Variolation (Persistent, Up to 8 Hours): You touch a creature and grant it immunity to disease. In addition, the target has advantage on tests against being poisoned and resistance against poison damage (see Resistance and Vulnerability.