Khaos

Cast (Action): You use one of the following powers:

  • Coinkydink (Instantaneous): You make luck without spending a spirit point (see Spirit Points (SP)), then the GM rolls any die. If the result is odd, you can't use Coinkydink again until you finish a long rest.

  • Krazy Darts (Instantaneous): You summon and launch two warbling motes of antimatter. The motes target two random creatures you can see within 12 squares of you (other than yourself). Each mote hits its target and detonates, dealing eldritch damage equal to half the number of faces on your Fighting die. If there are fewer than two potential targets within range, the motes dissolve into nothingness.

  • Whoops! (Instantaneous): You cast a spell, then you incur a random magical side effect. The GM rolls a D20 and refers to the following chart to determine the side effect's nature:

| 1 -- You drop to 0 hit points.\ | 11 -- You have darkvision (12 sq.)\ | | 2 -- You are unconscious.\ | 12 -- You have blindsight (scent) (6 sq.)\ | | 3 -- You are petrified.\ | 13 -- You can fly (see Flight).\ | | 4 -- You are restrained.\ | 14 -- Your MV increases by 4 sq.\ | | 5 -- You are blinded.\ | 15 -- You have adv. on Fighting tests.\ | | 6 -- You are frightened.\ | 16 -- You are invisible.\ | | 7 -- You are poisoned.\ | 17 -- You have resistance to all damage.\ | | 8 -- You are dazed.\ | 18 -- You have immunity to all damage.\ | | 9 -- You are charmed.\ | 19 -- You regain all lost hit points.\ | | 10 -- You are deafened.\ |

20 -- The GM makes up something silly.

|

  • Side effects 2--18 last until the end of your next turn. If the side effect causes you to be charmed or frightened, the creature closest to you counts as the charmer or the source of your fear, respectively.

    Once you have used Whoops!, you must finish a short or long rest before you can use it again.