Magic Missile

Cast (Action): You use one of the following powers:

  • Dart (Instantaneous): You summon a whistling mote of antimatter and launch it at a creature or an object that you can see within 12 squares of you. The mote hits its target and detonates, dealing eldritch damage equal to half the number of faces on your Fighting die.

  • Salvo (Concentration, Up to 1 Round): You summon three whistling motes of antimatter, which hover beside you for the duration. The motes shed dim light in a 2-square radius. On your next turn -- if the spell hasn't ended -- you can use your action to drop concentration and launch each mote at a creature or an object that you can see within 12 squares of you. You can direct the motes toward one target or several. Each mote hits its target and detonates, dealing eldritch damage equal to half the number of faces on your Fighting die.

  • Wizard Bomb (Concentration, Up to 1 Round): You summon a crackling orb of antimatter, which hovers beside you for the duration. The orb sheds dim light in a 2-square radius. On your next turn -- if the spell hasn't ended -- you can use your action to drop concentration and launch the orb to a point within 12 squares of you. Upon reaching the point, the orb detonates, causing each creature and unattended object within a 6-square cube centered on the point to take eldritch damage equal to twice the number of faces on your Fighting die. The detonation spreads around corners.

    Once you have used Wizard Bomb, you must finish a long rest before you can use it again.