Prayer

Prerequisite: Your power source must be ceremonial.

Cast (Action): You use one of the following powers:

  • Boon (Concentration, Up to 10 Minutes): You place a blessing on a creature you can see within 12 squares of you. Choose AgilityIntellectStrength, or Will. The target has advantage on all tests with that skill.

    Once you have used Boon, you must finish a long rest before you can use it again. Alternatively, you can spend 1 spirit point to use the power again.

  • Guidance (Instantaneous): You kneel within 12 squares of a divine offering (a nonmagical object worth at least 100 gold that has been prepared in a manner befitting your patron), then you ask a question. You either learn the answer to the question, or you learn where you can find the answer. The GM decides how this information is disbursed to you. The offering is consumed when you use Guidance.

  • Sanctuary (Instantaneous): Your patron magically protects you until the end of your next turn. While so protected, you are immune to all damage (swords halt mid-swing, arrows crumble mid-flight, flames harmlessly pass over you, and so on), and you have advantage on tests against being charmedfrightened, or possessed.

    Once you have used Sanctuary, you must finish a long rest before you can use it again. Alternatively, you can spend 2 spirit points to use the power again.