Combat Maneuver Options

Blindchokedisarmoverrunpin, and throw are added to the list of effects you can attempt with a combat maneuver (see Attack (Combat Maneuver)):

  • Blind: The target is blinded. The target can use its action or one of its free interactions (see Other Activity on Your Turn) to end the blindness.

  • Choke: If the target is already grabbed by you, it can neither breathe nor speak until the grab ends.

  • Disarm: The target drops an object or a grabbed creature of your choice that it is holding.

  • Overrun: The target can't prevent you from moving through its space (see Creature Size and Space) for the rest of the turn.

  • Pin: If the target is already grabbed by you, it is restrained and your movement speed drops to 0 (and can't change). These effects last until the grab ends.

  • Throw: If the target is already grabbed by you, the grab ends, you move the target up to 2 squares in a horizontal direction of your choice, and the target falls prone.