Critical Hits

When you make a Fighting test and your result is 20 or greater, you score a critical hit. Choose one of the following effects:

  • Knockdown Critical: The target suffers the attack's usual effects, and -- if the target is a creature -- it falls prone.

  • Overwhelming Critical: The target suffers the attack's usual effects, and -- if the target is a creature -- it is dazed until the end of its next turn.

  • Critical Momentum: The target suffers the attack's usual effects, and one creature of your choice has advantage on the next Fighting test it makes before the end of your next turn. If the chosen creature isn't yourself, it must have seen you make the attack to benefit from your critical momentum.\ Gamer Lingo: A critical hit is sometimes called a "crit," and scoring a critical hit is sometimes called "critting."

Warrior heroes enjoy a minor power increase when using this rule (a D12 Fighting die crits over three times as often as a D10 Fighting die). We have yet to meet a player who has a problem with this.