Party Retreat

On their turn in combat time, a hero player can propose that the heroes and their allies flee the battle. If all the hero players agree, they successfully retreat, carrying away any fallen heroes away with them.

In exchange, the party suffers a story setback of the GM's invention. The heroes miss out on an opportunity, their adversaries achieve a goal, or the heroes simply fail their objective.

This optional rule encourages the heroes to take daring risks, and makes retreating interesting on the level of story rather than tactics.