Outcomes

Once the skill you must test has been declared and the target number has been set, you roll the dice! Your test can have one of three possible outcomes: successfailure, or costly success:

  • Success: If your result is equal to or greater than the target number, you succeed! You achieve your goal, or you make progress towards your goal. This is the most straightforward outcome.

  • Failure: If your result is less than the target number, you incur a failure or a costly success (GM's choice). A failure means you didn't achieve what you set out to do... and now you must bear the consequences.

  • Costly Success: If your result is less than the target number, you incur a failure or a costly success (GM's choice). A costly success means you achieve or make progress towards your goal, but the GM also burdens you with a setback that complicates the situation.

Most heroes are competent, so failure implies "something went wrong" more often than it implies "you messed up."

Costly success is a powerful tool for the GM, particularly when failure would be boring, deadly, or immersion-breaking. That said, a costly success is not a mercy -- it should be commensurate with failure.

In most cases, the amount by which your result surpasses the target number is immaterial. A successful result of 12 isn't six times "more successful" than a successful result of 2.

Other Consequences: Regardless of the outcome, a task might use up valuable time, make a lot of noise, or entail some other side effect that is appropriate given the circumstances.

Let It Ride: Subsequent attempts to do the same thing use your original result -- you don't roll again -- unless the circumstances have changed or the circumstances are volatile (such as in combat time).