Heroic Levels

Your overall might and prowess are measured in levels. Every hero in the party gains a level when the party accomplishes a deed worthy of songs and tales (in the eyes of the GM), or when two game sessions have passed since they last gained a level. This is called "leveling up."

There are 10 heroic levels, each of which enhances your capabilities:

Novice Tier

| Level 1      | Folk, Class, and Background Features |

Adventurer Tier

| Level 2  | Fighting Skill Boost | HP + 4 | | Level 3  | Utility Skill Boost |\ | | Level 4  | SP + 2 |\ |

Expert Tier

| Level 5  | Fighting Skill Boost | HP + 4 | | Level 6  | Utility Skill Boost |\ | | Level 7  | SP + 2 |\ |

Master Tier

| Level 8 | Fighting Skill Boost | HP + 4 | | Level 9 | Utility Skill Boost |\ | | Level 10 | SP + 2 |\ |

Levels beyond level 10 are called veteran levels.

The heroes nearly triple in strength between level 1 and level 10, but, compared to many other roleplaying games, Dragonslayers RPG has a gentle power curve. This design emphasizes the heroes' choices and tactics rather than their numerical bonuses.

Fighting Skill Boost: At levels 2, 5, and 8, you gain a boost to Fighting.

Utility Skill Boost: At levels 3, 6, and 9, you gain a boost to one of the following skills of your choice: AgilityIntellectStrengthWill.

Starting Level: You usually start play at level 1. At the GM's option, you might start play at a higher level. This is particularly appropriate if you are replacing a deceased or retired hero and the other heroes in the party have already reached an advanced level.

GM Tip: A dead hero should be replaced quickly.