Marvelous wizards, priests, and sorcerers with access to mystic spells. Play a mage if you want to have a toolbox of magical options to bring to bear in a variety of situations.

Description: Your known spells subtly influence your appearance. For instance, if you know the Druidcraft spell, you might have moss growing in your hair. You probably wear robes.

Proficient: You gain a boost to one of the following skills of your choice: AgilityIntellectStrengthWill.

Spellcaster: You learn two spells of your choice (see Spell Index). You also choose a power source.

Alternatively, instead of choosing two spells and a power source, you can choose one of the following archetypes. To save time, you can determine your archetype at random by rolling a D10:

  1. Bard: You know Hex and Spellsong. Your power source is verbal.

  2. Cleric: You know Bestow Life and Prayer. Your power source is ceremonial.

  3. Druid: You know Druidcraft, and Summon Storm or Wild Shape. Your power source is ceremonial.

  4. Enchanter: You know Mind Trick and Tongue of the Sun and Moon. Your power source is verbal.

  5. Illusionist: You know Mirror Magic and Seeming. Your power source is somatic.

  6. Mad Mage: You know Khaos and Sculpt Flesh. Your power source is alchemical.

  7. Mentalist: You know Clairvoyance and Telepathy. Your power source is intrinsic.

  8. Oracle: You know Prayer and Raiment of Stars. Your power source is ceremonial.

  9. Pyromancer: You know Avatar of (Element) (Fire) and Produce Flame. Your power source is somatic.

  10. Warlock: You know Find Familiar and Hex. Your power source is ceremonial.

You don't automatically learn new spells after level 1, but, as a mage, you can buy the Spell Training (3 SP) feat as many times as you like. Moreover, mages aren't helpless without magic: in most situations, a mage can wield weapons with as much skill as a rogue.

With the right feats and spells, you can dabble in any role.