Useful Items in Combat

Included here is a selection of items that have a mechanical impact on combat encounters. The GM can use these as inspiration to represent other kinds of items in the game world:

  • Basic Poison (1 Vial): You can empty this vial of basic poison to coat an edged weapon (axe, claw, dagger, and so on) or up to three pieces of ammunition. Applying the poison takes an action. A creature that takes damage from the poisoned weapon or ammunition suffers an additional D4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

The Poisoner (2 SP) feat lets you apply poison more quickly.

  • Caltrops (1 Bag): As an action, you can empty this bag of caltrops to cover the ground in a square, making it difficult terrain. Any Large or smaller creature that crawls or steps into the area must succeed on a Medium (3+) Agility test or take 1 mundane damage. An incapacitated creature fails the test automatically. Until the victim regains at least 1 hit point, it counts all surfaces as difficult terrain.

  • Firebomb: As an action, you can light and throw this bomb to a point within 12 squares of you. The firebomb immediately detonates, making a blast attack (see Blast Attacks) against every creature and unattended object within 2 squares of the point (with a separate Fighting test for each target). The firebomb has a Fair (D4) Fighting die. On each of the Fighting tests, the firebomb has advantage, and vision is irrelevant (see Unseen Attackers and Targets and Vision and Light). Each target the firebomb succeeds against takes fire damage equal to its result.

Cubic radii are a vulgar abstraction, but cubes and squares are the easiest shapes to adjudicate on a battlemap grid (see Movement on the Grid).

  • Oil (1 Flask): As an action, you can splash or throw this oil to make a ranged attack against a creature, an object, or the ground in a square. The oil counts as an improvised weapon (see Improvised Weapons). If you succeed, you forgo dealing damage, and the target is drenched in oil. If a drenched creature or object takes any fire damage before the oil dries (after 1 minute), it takes an additional D6 fire damage. If on the ground in a square, contact with fire causes the oil to burn for 2 rounds: dealing D6 fire damage to any creature that moves into the square for the first time on a turn or starts its turn in the square.