Poisons

Given their insidious and deadly nature, poisons are illegal in most societies. There are four families of poison:

  • Contact: Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.

  • Ingested: A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You can decide that a partial dose has a reduced effect, such as allowing advantage on the test or dealing only half damage (round down).

  • Inhaled: These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a square to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they also affect nasal membranes, tear ducts, and so on.

  • Injury: Injury poison can be applied to edged weapons, ammunition, trap components, or other sharp objects, and remains potent until dried up or washed off. The basic poison described in Useful Items in Combat is an injury poison.

Assassin's Blood (Ingested) (150 Gold): A creature subjected to this poison must succeed on a Medium (3+) Strength test. If it fails, the creature takes 2D8 poison damage and is poisoned for 24 hours. If it succeeds, the creature takes D8 poison damage and isn't poisoned.

Burnt Uthor Fumes (Inhaled) (500 Gold): A creature subjected to this poison must succeed on a Medium (3+) Strength test or take 3D4 poison damage, and must repeat the test at the end of each of its turns. On each successive failed test, the creature takes D4 poison damage. After three successful tests, the poison ends.

Frog Mucus (Contact) (500 Gold): A creature subjected to this poison must succeed on an Easy (2+) Strength test. If it fails, the creature takes D12 poison damage and is poisoned for 1 hour. At the end of its next turn, the poisoned creature must succeed on another Easy (2+) Strength test or become paralyzed until the poisoned condition ends.

Truth Serum (Ingested) (150 Gold): A creature subjected to this poison must succeed on a Medium (3+) Strength test or become poisoned for 1 hour. The poisoned creature can't knowingly speak a lie.