Magic Item Basics

The rules for magic items can be found in Using Magic ItemsAttunementMagic Item Rarity, and Magic Item Design. This section expands on the topic.

Wearing and Wielding Items: Using a magic item's properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, rings on the finger, and so on. A weapon must be held. In most cases, a magic item that's meant to be worn can fit a creature regardless of size or build.

Multiple Items of the Same Kind: Use common sense to determine whether more than one of a given kind of magic item can be worn. A character can't normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak.

Paired Items: Items that come in pairs -- such as boots, bracers, and gloves -- impart their benefits only if both items of the pair are worn.

Consumable Items: Some items are used up when they are activated. A potion must be swallowed, or an oil applied to the object. The writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic.

Spell Items: Some items grant the user the ability to cast a specified spell, as if the user knew that spell. A spell cast in this manner has no power source requirements -- unless otherwise specified -- and the user of the item needn't meet the spell's prerequisites, but the user must concentrate if the spell requires concentration.

If the spell's prerequisites require you to make a choice, that choice is predetermined by the item's creator. In the case of the Prayer spell, the patron is a suitable being chosen by the item's creator.